It mightn't compete with PS4 & XBOX ONE graphically, it was an innovative game that's worth a try, even today. If you instead see the following: bashzeldaocarinamqdbg. While nowadays we're showered with jaw-dropping new consoles and games, but at the time, this was like seeing a next-gen console's most beautiful game mind-blowing. If all goes well, a new ROM called 'zeldaocarinamqdebug.z64' should be built and the following text should be printed: bashzeldaocarinamqdbg.z64: OK. VERDICT: Does it live up to the hype? Yup. This doesn't *really* come into emulation, unless you've got an N64 controller hooked up to your computer/phone, but the control scheme was heaped with praise, because if you've ever seen an N64 controller, at first you'd think "God, how did people play with that thing?", but N64 players loved the controls' simplicity yet effectiveness. The story was great for the most part, but I'm giving it 9/10 instead of 10/10, because they didn't have much original story-wise(you know, save the princess, evil king, blah blah, predictable). I didn't find much wrong with it, but rolling instead of jumping? I mean, I know rolling's important in parts, but it's something that should've been replaced by jumping. This is one of the more praised elements, but I'm being a bit critical. For it's time, the graphics blew everyone away. Ocarina of Time was the first ever 3D Zelda and included nice bits of details, like people blinking, and a free look mode so you can enjoy the scenery even more. This game is world renowned for being revolutionary and ahead of it's time. This is a review of the 1990s N64 game "The Legend of Zelda: Ocarina of Time".
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